Phase | Step | Actions | ||
---|---|---|---|---|
Beginning Phase |
Untap | |||
Phasing happens. All phased out cards phase in and all cards with phasing which are in play phase out simultaneously. | ||||
Active player untaps all permanents they control. | ||||
Unused mana empties from each player's mana pool. | ||||
Upkeep | Abilities triggered during the untap step and "at beginning of upkeep" triggered abilities trigger. A | |||
The active player gets priority to cast instants, spells with flash, and to use activated abilities. B | ||||
Unused mana empties from each player's mana pool. | ||||
Draw | Active player draws a card. This is a turn-based action that does not use the stack. | |||
Abilities triggered "at the beginning of the draw step" and from the active player drawing a card trigger. A | ||||
The active player gets priority to cast instants, spells with flash, and to use activated abilities. B | ||||
Unused mana empties from each player's mana pool. | ||||
Precombat Main Phase |
"At beginning of next main phase" and "at the beginning of precombat main phase" triggered abilities trigger. A | |||
When the stack is empty, the active player gets priority to cast spells and play lands. B | ||||
Unused mana empties from each player's mana pool. | ||||
Combat Phase |
Beginning of Combat |
"At beginning of combat" triggered abilities trigger. A | ||
The active player gets priority to cast instants, spells with flash, and to use activated abilities. B | ||||
Unused mana empties from each player's mana pool. | ||||
Declare Attackers |
The active player declares his attackers. If no attackers are declared, the Declare Blockers and Combat Damage steps are skipped. | |||
Triggered abilities that trigger off attackers being declared trigger. A | ||||
The active player gets priority to cast instants, spells with flash, and to use activated abilities. B | ||||
Unused mana empties from each player's mana pool. | ||||
Declare Blockers |
The defending player declares his blockers and which attacking creatures they will block. | |||
For each attacking creature that has become blocked, the active player declares the order that combat damage will be assigned to blockers. | ||||
For each blocking creature, the defending player declares the order that combat damage will be assigned to attackers. | ||||
Triggered abilities that trigger off blockers being declared trigger. A | ||||
The active player gets priority to cast instants, spells with flash, and to use activated abilities. B | ||||
If a spell or ability causes a creature on the battlefield to block an attacking creature, players declare that creature's relative placement in the order that combat damage will be assigned to and by that creature's blockers. | ||||
If a creature is put onto the battlefield blocking, the active player declares its relative placement in the order that combat damage will be assigned for that creature's blockers. | ||||
Unused mana empties from each player's mana pool. | ||||
Combat Damage |
First & Double Strike Combat Damage |
If no attacking or blocking creatures have first or double strike, then skip this substep. | ||
All attacking creatures with first or double strike assign combat damage to their blockers. | ||||
All unblocked creatures with first or double strike assign combat damage to defending player or declared planeswalkers. | ||||
All defending creatures with first or double strike assign combat damage to their attackers. | ||||
All assigned damage is dealt simultaneously. This does not use the stack, and may not be responded to. | ||||
"Deals combat damage" and "is dealt combat damage" triggered abilities trigger. A | ||||
The active player gets priority to cast instants, spells with flash, and to use activated abilities. B | ||||
Unused mana empties from each player's mana pool. | ||||
Combat Damage | All attacking creatures without first strike assign combat damage to their blockers. | |||
All unblocked creatures without first strike assign combat damage to defending player or declared planeswalkers. | ||||
All defending creatures without first strike assign combat damage to their attackers. | ||||
All assigned damage is dealt simultaneously. This does not use the stack, and may not be responded to. | ||||
"Deals combat damage" and "is dealt combat damage" triggered abilities trigger. A | ||||
The active player gets priority to cast instants, spells with flash, and to use activated abilities. B | ||||
Unused mana empties from each player's mana pool. | ||||
End of Combat |
"At end of combat" effects trigger. A | |||
The active player gets priority to cast instants, spells with flash, and to use activated abilities. B | ||||
All creatures and planeswalkers are removed from combat. | ||||
"Until end of combat" effects end. | ||||
Unused mana empties from each player's mana pool. | ||||
Postcombat Main Phase |
"At beginning of next main phase" and "at the beginning of postcombat main phase" triggered abilities trigger. A | |||
When the stack is empty, the active player gets priority to cast spells and play lands. | ||||
Unused mana empties from each player's mana pool. | ||||
Ending Phase |
End | |||
"At the beginning of the end step" or "At the beginning of the next end step" triggered abilities trigger. A | ||||
The active player gets priority to cast instants, spells with flash, and to use activated abilities. B | ||||
Unused mana empties from each player's mana pool. | ||||
Cleanup | The active player discards down to his maximum hand size (usually seven). | |||
Simultaneously remove all damage from permanents and end all "until end of turn" or "this turn" effects. | ||||
Check for state-based actions and triggered abilities, such as those that trigger "at the beginning of the next cleanup step". A If no state-based actions or triggered abilities occur, unused mana empties from each player's mana pool and the cleanup step ends. |
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The active player gets priority to cast instants, spells with flash, and to use activated abilities. B | ||||
Unused mana empties from each player's mana pool. |
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Repeat the cleanup step. | ||||
Legend for all noted steps:
A Active player orders and adds their triggered abilities to the stack first, then the nonactive player orders and adds their triggered abilities to the stack. |